![]() Fixing wrong initialization of AI `last_seen_time` (#5284) Insert a safeguard bonus for basic wells Prioritized fruit collectors if supporter nearby Moved detection of neededness by stocklevel to the appropriate part of the code Made the well necessity more generic algorithm susceptible Fix basic_amount handling of wells, hunters and fishers Considering distance to warehouse when starting new buildings (#5229) AI: Update bf redesign (#5216): Perfomance improvement of buildable fields check in AI code Adding expiration info, increasing max fields to check Increasing number of checked unusable fields Introducing limit for fields to be updated Introducing limit for fields to be updated (#5173) AI improvements - change of scoring, training (#5168) Adding performance statistics for AI tasks (#5156) Changed the documentation of the commandline option -auto_speed Cleanup player end statuses on loading (#5070) Fix immovable savegame compatibility Long Long Way (#5060) Implement saveloading unique windows (#4823) Fix replay writing in savegames created from replays (#4972) Reset Lua interface when loading games in-game (#4954) GameController is now handled by `shared_ptr` Adds a Next Mission button to the Victory message box in singleplayer campaigns and tutorials Adds a Restart Scenario button to the in-game menu in singleplayer scenarios Adds a Load Game button to the in-game menu (singleplayer only) to allow loading a new game in-game v1.0 backwards compatibility for world/tribe add-ons (#5353) Fix tribes postloading again and add regression test (#5323) Fix Add-Ons Admin Menu Visibility (#5266) Update Add-On Upload to Command Version 2 (#5231) Disable add-ons manager autoconnect and autologin (#5245) Show server name and check add-on version before upload (#5234) Speed up add-on remote interaction window (#5076) Update Add-Ons Manager for Protocol Version 5 (#5039) Allow loading add-ons with unit replacements first (#5141) Enable save/discard buttons after editing displayname Fix invalid file/dir names in the packager Add-Ons Packager File Name Handling (#5074) Fix add-on translation handling glitches (#4976) Add-ons: Disambiguations for dither layers and registries (#4936) Fix duplicate description registries by add-ons (#4760) Clean up `descriptions` vs `wl.Descriptions()` in a files (#5296) Add script to check for optional Lua parentheses (#4787, #5225, #5226) Allow suppressing sending out-of-resource notifications in programs Allow specifying `callworker` failure handling method Extend productionsite/worker program failure handling (#5146) ![]() Support more properties in `modify_unit` (#4866) Atlantean and Amazon soldier prefs (#5047): Sets military sites with 4+ soldiers to request heroes by default, and Atlantean small tower now requests rookies by default. Added extra note to wilderness keeper as that is necessary info not covered elsewhere. Last change for now, to add info for plantations to close off #4981. Tips on liana cutters, wilderness keepers, water gatherers, ropes, jungle masters, rare wood plantations and gold mines. Added help text and lore for liana cutter's hut Amazon encyclopedia enhancements (#5037) Added more ship names for Amazon tribes (#5034) Add enhancement method for buildings to Lua (#4989) Replenish reed in Frisian trading outpost (#4955) Fix legacy scenario units load order (#5350) Basic control tutorial: only show first object once (#5338) For each lava field a region of radius 1 is considered for removal No remains of lava after eruption is gone Fix shipyard wasting a ware and therefore not providing a ship for AI Emp02: Allow sheep farm and weaving mill with barracks (#5048) Write config after sound initialization (#4940) Fix pause and jump in empire mill animation (#5270) Spritesheets fixes and cleanups (#5049) Updated barbarian barracks graphics by DragonAtma (#4977) Spritesheet cleanup & campaigns (#4974) Fix some "deprecated pictures parameter" warnings (#4908)
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